Chivalry 2 beta
Where Mordhau had its lute players and peasant builds, Chivalry 2 has environmental options and roleplaying. Sure, the game modes are objective-based and maps are gorgeous, detailed castles and battlefields, but these depictions betray the goofier side of the game. I feel like I’ve made Chivalry 2 sound serious, but trust me when I say it’s not. You become a medieval meat grinder, pummeling enemies to death with a massive maul or disarming (literally) them with a single swing of your sword. If you choose to figure Chivalry 2 out, the results are spectacular. If anything, they’re simple and fun to learn. However, these systems aren’t so complex that they should turn you away. You need to figure out the game’s combat mechanics and use them creatively to give yourself an edge in battle. In all, there’s some learning that goes into playing Chivalry 2. This system still takes some getting used to, but once you’ve got it down, combat in Chivalry 2 opens itself up. On multiple occasions, I was faced with several enemies but kept them at by swinging my weapon wide, letting the hitbox do its work. This isn’t a new system to medieval combat titles, but it’s implemented well here. In simpler terms, you can drag your attacks, hitting multiple enemies as you swing your weapon.
Chivalry 2 continues to use a control system where your movement buttons control your character’s legs, and the mouse their hips. What you can do though is attack that second enemy with your counter as well. Of course, if you’re countering a slash and someone else comes in with an overhead attack, you’re in some trouble.īattles in Chivalry 2 are still winner takes all. Doing so makes you impervious to all attacks of that type for a moment, letting you swing away with a little more courage. To counter an enemy’s attack, you have to perform the same kind of attack as them from a block. Counterattacks, for example, are easy to perform, just requiring some quick reaction times. It’s much more forgiving and straightforward. However, in between each attack, you’ll likely have to defend, and this is where Chivalry 2 begins to set itself apart.Ĭombat in Chivalry 2 isn’t nearly as prohibitive as that in Mordhau for instance. You get to that result with a combination of swipes, slashes, and stabs.
However, once you get a grip on all the options you have in combat, fighting other players almost becomes a puzzle, with the solution being knocking your opponent’s block off. Fighting off any other player requires you to approach bouts with some thought and not just go in swinging their giant maul. Those discrepancies should open it up to a whole swathe of players who are turned off by the more realistic - and, in some cases, competitive - aspects of other medieval combat games.Īt its core, Chivalry 2 is still a medieval combat game. Chivalry 2’s differences set it apart though.
Those similarities are the necessary ones, like how Call of Duty and Battlefield games are similar in that guns play a large role in both. Yes, it has some similarities with the other medieval combat games I’ve played, but that’s unavoidable. In my first few moments with it, the sequel clearly demonstrated that it wanted to carve its own space out in this niche genre. I have a decent amount of experience with medieval combat games, having played a good portion of both Mordhau and the original Chivalry. That short interaction set the tone of Chivalry 2 for me, and was a good introduction to its beta. I did so and chucked it at the next NPC I was supposed to train against before cutting them down too. Then I noticed his head rolling around on the ground - and that I could actually pick it up. During this practice fight, I decapitated the poor schmuck. Eventually, you get to try out your moves on an computer-controlled character.
CHIVALRY 2 BETA HOW TO
It’s fairly straightforward, showing you how to swing your sword, perform counters, and ripostes. The first time you play Chivalry 2 you’ll be put straight into the game’s tutorial.